Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles.
Question tag, could be also Children, adolescents and adults may choose from a broad range of different video game titles. Media choice theory has elaborated on the question: Why do gamers choose to play video games?
How could Game Coaching could help us to find an adaptative solution?